319 SCHOLES PRESENTS BIG REALITY Curated by Brian Droitcour

etc — chris @ 3:56 pm

Robby Rackleff, from Guild, 2012

March 15 – 29, 2012

Opening: Thursday March 15, 7:00 p.m. – 10:00 p.m.

Gallery hours: Thursday – Sunday, 2:00pm – 6:00pm and by appointment

“Big Reality” proposes that contemporary everyday life seamlessly integrates elements of fantasy and play through consumer technology and networked media. The exhibition explores this proposition through artworks that draw imagery, themes, and devices from a relatively young and heavily stereotyped genre of play: the fantasy role-playing game. Born in the early seventies, when Dave Arneson and Gary Gygax hacked the rules of historical war simulations to make room for individual heroics and magic spells, the RPG blends game and narrative, systems and storytelling. It brought romance and adventure to models of numerical cognition, which appealed to players familiar with nascent computing culture. “From Nethack to play-by-post forums on the WWW,” an Ars Technica blogger wrote in 2009, “the first thing that computer geeks do upon inventing a new medium is play Dungeons and Dragons with it.” Whether played with dice and pencils, costumes and props, or a videogame console, the RPG codes a particular, specifically contemporary relation of the self of the world, one in which technology and abstraction, fantasy and play are deeply implicated in the routines of everyday life.
Fluxus and Oulipou captured the spirit of a freshly cybernetic world in works that incorporated chance, systems, open-endedness and open relations between author and audience. Gygax and Arneson gave the same spirit a popular form. With a few exceptions, the works in “Big Reality” are not games. Rather, they crystallize in a variety of mediums the expansive attitude toward life that play and imagination afford. The exhibition’s artists grew up in a world with RPGs, in a time when concepts of “virtuality” and “real life” were necessarily disrupted as everyday modes of communicating and receiving information about the world rapidly changed. For them, fantasy is not an escape but one of many facets of an increasingly big reality.
With work by:  Arcanebolt (Mark Beasley, Taras Kemenczy, Alex Iglizian), Bradley BenedettiBFFA3AELaura BrothersJohn BruneauThe Center for Tactical MagicJacob CiocciBrody CondonChris CoyJulia EllingboeDesiree HolmanTimothy HutchingsButt JohnsonDaniel LeyvaGuthrie LonerganNick MontfortShana MoultonBrenna MurphyOregon Painting SocietyRobby RackleffBilly RennekampDeb SokolowEddo SternThird FactionJohn TynesAndrej Ujhazy, and David Wightman.
RSVP on Facebook
Twitter hashtag: #bigR

The “Big Reality” exhibition catalogue includes texts by Brian Droitcour, Tavis Allison, Joanne McNeill and Kristin Lucas (in conversation), Gene McHugh, as well as artists’ texts by The Center of Tactical Magic, Nick Montfort, John Bruneau, and Andrej Ujhazy. It will be available for sale on Lulu.com starting March 12 and at 319 Scholes during the run of the exhibition.
For additional information and image requests, contact: info@319scholes.org.

IJKLMNOPQRSTUVWXYZABCDEFGH

texts,theory — chris @ 9:21 pm

GIF is one of those computer words commonly used but rarely spoken. If I assume a general user, I opt for the more popular hard “G” /ˈɡɪf/ instead of the original /ˈdʒɪf/ as in “gym”. To a hard G’s defense the G does stand for “Graphics”. However, the acronym’s own inventors have always emphatically stressed that it should sound like “Jif” the peanut butter. So “Jif” it is when I’m being choosy. Even then I tentatively amend that under my breath with a hard “G” to play things safe. I know this is internet nerd esoterica, but it underscores my point: that the word’s phonetic oscillations nicely evoke its temporal, oft-animated situation across multiple states. Visually and semantically, the GIF loops back on itself and the speaker like an unsure ouroboros forever updating its own tail.

NET WORK I.R.L (IN THIS ROOM)

a/v,droogs,etc — chris @ 9:06 pm

“Words” -LOW

Uncategorized — chris @ 5:52 pm

CORPORATE PERSONHOOD

research — chris @ 11:04 pm

Corporate personhood is the status conferred upon corporations under the law, which allows corporations to have rights and responsibilities similar to those of a natural person. There is a question about which subset of rights afforded to natural persons should also be afforded to corporations as legal persons. (wikipedia)

SURFER’S HYMN

a/v — chris @ 1:33 pm

EVERYBODY WEARS A MASK

a/v — chris @ 1:48 pm

The Modern Lovers – Girlfriend

a/v — chris @ 4:14 pm

10 BURPEES

a/v,fitness — chris @ 10:59 pm

LONDON RIOTS

a/v — chris @ 8:51 am

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